Looking at a Three Dimensional World
with Two Dimensional Eyes

This is a long module in which we build up some powerful geometric ideas and techniques that let us solve many different problems. In this module we use these techniques to go back-and-forth between a three dimensional world and two dimensional pictures. The links below enable you to go directly to different parts of this module.

One way to build up a mental picture of a three dimensional object is to walk around (or fly around) the object looking at it from different points-of-view. You can see different things from different vantage points and by putting together information from different vantage points you can synthesize a three dimensional picture.

The view that you get of an object depends on the direction from which you view it and it also depends on your distance. The two photographs below show our familiar Tinkertoy house viewed from two different distances from approximately the same direction. Which photograph was taken from close by and which photograph from far away? Check your answer by looking at your Tinkertoy house from nearby and far away.

Missing photograph Missing photograph align=bottom

In this module we will develop mathematical techniques for looking at a three dimensional object from a great distance from various different directions. Later we will develop techniques for looking at a three dimensional object from close by. The same tools that we develop for looking at a three dimensional object from different directions will enable us to solve the problem at the end of the preceding module -- How can we determine the point at which two lines based on possibly flawed measurements "intersect" when, because of measurement error, they don't really intersect?

We begin by talking about the length or magnitude of a vector in R2. The figure below shows a point in R2 represented by a vector V = (x, y).

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The magnitude, ||V||, of this vector is the distance from the origin to the point -- by the Pythagorean Theorem this is.

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The figure on the left below shows a point in R3 represented by a vector, V = (x, y, z). The magnitude, ||V||, of this vector is the distance from the origin to the point and can be computed by using the Pythagorean Theorem twice. First we look at the right triangle in the xy-plane whose vertices are at the origin, the point (x, 0, 0), and the point L = (x, y, 0). This triangle is colored red in the figure below on the right.

Missing figure Missing figure

By the Pythagorean Theorem the length of the vector L is

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Next we look at the right triangle whose vertices are at the origin, and the points L and V. This triangle is colored blue in the figure above on the right. By the Pythagorean Theorem the length of the vector V is

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The distance between two points, U and V, is the length, ||V - U||, of the movement, (V - U), required to go from one to the other.

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  1. Find the magnitude of the vector (3, 4). answer

  2. Find the magnitude of the vector (1, 2, 3). answer

  3. Find the distance between the points (1, 2) and (2, 0). answer

  4. Find the distance between the points (1, 2, 3) and (3, 2, 1). answer

  5. Find all the points that are equally distant from the points (1, 3) and (3, 1). answer


Length or magnitude is an important mathematical concept that can be used in many different vector spaces. Click on the button below now for a general mathematical treatment of this topic as part of the Mathematical Infrastructure. In the rest of this module we use ideas from this Mathematical Infrastructure section. Because we use these general results, the ideas we develop here in two and three dimensions can be applied in more exotic settings.

Magnitude

Given a vector V it is often useful to have a vector U that points in the same direction as V but has length 1. A vector of length 1 is called a unit vector.

Theorem:

If V is any vector then

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is a unit vector pointing in the same direction as V.

Proof:

Notice that this proof relies only on the magnitude properties discussed in the Mathematical Infrastructure section on Length and Magnitude.

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The next example is one of the key examples in mathematics, especially if you are a frog.

Example: The Frog and the Ant

Once upon a time a frog

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was sitting on a lily pad located at the point represented by the vector

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She was very hungry. Fortunately for the frog an ant

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who lived at the origin set out on a walk going in the direction of the vector

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as shown in the movie below.

Missing movie The frog and the ant before calculus

Since the frog knew some mathematics she knew that as the ant walked along, a typical point on his path would be of the form

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and that the distance from the frog to the ant would be

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The frog wanted to eat the ant when he was a close as possible -- that is, the frog wanted to find the value of t that minimized the function D(t) or, more simply, the function

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So the frog used a little bit of calculus

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and decided to eat the ant when he reached the point

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But the the ant was quite slow and the frog was very, very hungry, so she decided to check her work with a little bit of geometry.

The frog noticed that when she ate the ant with her tongue, if the ant was as close as possible the tongue would make a right angle with the frog's path in the direction V as shown in the figure below.

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The length of the side from the origin to the point where the ant is zapped by the frog is

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and using the fact that the vector

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is a unit vector pointing in the same direction as V the frog saw that she should eat the ant when the ant reached the point.

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Putting these two solutions together our talented frog saw that

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This led our frog, whose name by the way was dot, to define a new kind of product, called the frog product, of two vectors by

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Mathematicians have since adopted the terminology dot product rather than frog product to honor the frog's contributions to mathematics. Using the dot product our frog now knew that she should eat the ant when the ant reached the point

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Missing movie The frog and the ant after calculus

The dot product is an important mathematical concept that can be used in many different vector spaces. Click on the button below now for a general mathematical treatment of this topic as part of the Mathematical Infrastructure. In the rest of this module we use ideas from this Mathematical Infrastructure section. Because we use these general results, the ideas we develop here in two and three dimensions can be applied in more exotic settings.

The Dot product


  1. Let X = (1, 2, 3) and Y = (2, 3, -2). Find ||X||, ||Y||, the dot product of X and Y, and the angle between the two vectors X and Y. answer

  2. Suppose that A, B, and C are the three vertices or a triangle in R2 or R3. How would you determine whether the triangle was isosceles? equilateral? a right triangle? or an obtuse triangle? (An obtuse triangle is one in which one of the angles is greater than pi/2 radians.)


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Copyright c 1995 by Frank Wattenberg, Department of Mathematics, Montana State University, Bozeman, MT 59717